Mr. Rogers vs. Teletubbies

Tom Grosh tipped me off to the end for Mr. Rogers’ Neighborhood on many PBS station. (Tom, in turn, was tipped off by Scot McKnight’s blog.) Tom also posted this great video paying tribute to Fred Rogers, who, I am glad to say, my children have gotten to know.

A while back, on a random Wikipedia reading spree, I read up on the Teletubbies. Their entry contains this statement regarding the show’s relatively short production run (only 4 years of new shows were ever created):

However, since the four years of production had exceeded the target audience’s age span, it was deemed that continuation was unnecessary,[citation needed] and the existing 365 episodes will be played in re-runs for years to come.

Compare this attitude to that of Fred Rogers. Mr. Rogers’ Neighborhood was produced from 1968 to 2001, over 33 years. From 1962 to 1968, Fred Rogers had a similar show in Canada. As many people know, Rogers was an ordained Presbyterian minister, specifically charged with ministry to children through television. (Would that all those in “secular” industries could receive theological training and be ordained to work in their particular vocations!)

Fred Rogers’ personal concern for the children who watched him shine through in every episode, and I cannot imagine him ending production because no 30-year-old would be expecting a new episode.

Spore

I am pretty excited about the new game Spore, from Will Wright, the same designer who created SimCity and The Sims. It allows you to build a creature from scratch, watch it develop over millions of years, and then help it build a civilization, even create spacecraft. It sounds like Civilization on steroids.

The NY Times ran an article describing the game’s debt to evolutionary biology. Wright states that he was inspired by biologists like Richard Dawkins and Edward O. Wilson for the game’s evolutionary concept. But note the description of how the game is played, from a game of Dr. Thomas Near of Yale:

The next time [after his creature died once], Dr. Near’s luck changes. He gains enough points to move to the next level of the game. His creature grows a brain. “Oh man, it’s like I graduated college,” he says. Dr. Near can now alter his creature. He stretches the body to give it a neck. He adds a pair of kangaroolike legs.

As one of the scientists interviewed in the article notes, “The mechanism is severely messed up.” In fact, it almost sounds like another theory, which, I should note, is not mentioned once in the entire article.

The Stewardship of Polar Bears

Over the long weekend, I caught a few minutes of a show on the Discovery Channel. It was showing an elaborate rescue operation somewhere up north. A polar bear had somehow managed to get himself stuck on a rock ledge about a hundred feet above the sea, with no discernible way of climbing up to firm ground or down to the water. The local authorities had taken it upon themselves to rescue the bear, and it soon turned into an entertaining debacle. They tranquilized the bear (leading to the frightening scene of a police officer patting the bear on its back to see if it was asleep), then tried to load it onto a gurney, which broke, which lead to them tying the bear into a net, but the knots came undone, and the bear plummeted into the water, landing next to a small police boat, and so on.

It struck me that one could criticize the rescue as dangerous, or a waste of time and money, or simply foolish. The bear didn’t “belong” to anyone, it wasn’t endangering anyone, you could even argue that polar bears can handle rock ledges just fine, thank you. But I’ve never heard anyone note the strangest thing about such animal rescues: the fact that we feel obligated to try them in the first place.

Imagine waking up one morning and find yourself tied up in a sling, operated by a pair of raccoons. “Good morning,” they say. “You fell out of bed last night and we were trying to prop you back up. Hope we didn’t wake you.”

Or take the opposite of animal rescue. When a child takes pleasure in torturing animals, we take it as a sign of serious emotional problems, and step in to intervene. When our cat was about 6 months old, we came home to find it playfully batting our pet hamster back and forth, softening it up before the final attack. No one suggested that our cat had emotional problems because it treated the hamster as prey. Yet even with animals that we eat – that are bred and raised for the sole purpose of eating – we expect them to be treated humanely. Animal cruelty is a crime punishable by serious prison time.

Which brings me to a puzzling passage of scripture, Genesis 1:28, God’s initial command to the human beings:

Be fruitful and increase in number; fill the earth and subdue it. Rule over the fish of the sea and the birds of the air and over every living creature that moves on the ground.

Rule over dogs and cattle? OK, I can see that. Cats? Maybe, if they’re in the mood. But “the fish of the sea and the birds of the air and over every living creature that moves on the ground”? Some like to explain the early passages of Scripture as a kind of “Just So” story, explaining natural phenomenon observed by the ancient Hebrews in anthropomorphic and divine language, sort of like ancient science, but less accurate.

It’s difficult to imagine, though, that they could have imagined that they somehow “ruled” over hawks, buzzards, dolphins, tuna, lions, wild boar. And yet there it is, in both Scripture and in our daily experiences. For whatever reason, we human beings feel responsible for the animals around us, even those that are of no “use” to us, even putting our lives at risk in our very attempt to help them. Even without the instruction of Scripture, we feel this need to exercise stewardship, like park rangers of the planet.

Scrivener

I have just started reading Andy Crouch’s new book Culture Making, and, for some unknown reason, I decided to start at the back, in the acknowledgments. Among the people thanked:

Keith Blount, an unapologetic English atheist, [who] created the marvelous cultural artifact call Scrivener, a program which justifies the existence of the Macintosh computer all by itself and which made completing this project an unexpected joy.

Amen, brother. Amen.

The Rosetta Disk

Nate at Culture Making describes

The Rosetta Disk:

‘Concieved as a modern-day Rosetta Stone, the Rosetta Disk [a project of the Long Now Foundation] aims to preserve linguistic knowledge for the long-term future, well after DVD and even paper may decay. This side contains the teaser: ‘Languages of the World: This is an archive of over 1,500 human languages assembled in the year 02008 C.E. Magnify 1,000 times to find over 13,000 pages of language documentation.’ The chosen text for the microengraved parallel translations: the book of Genesis.’

Specifically, the text inscribed in 1,500 languages is Genesis 1 – 3, chosen because it has already been translated into so many language. Neither Culture Making nor The Long Now Foundation notes that so many translations of Genesis exist because of the efforts of Christian missionaries who are convinced that people groups deserve a copy of the Scriptures in their own language.

HT: Culture Making